For centuries, books, music, and movies have accustomed viewers to just watch the story & possibly reflect about it, and this is true today for cinematic VR based on pre-recorded real-life or synthetic image streams. Viewers cannot participate in the story or influence it; they have no sense of agency. By contrast, video games are highly interactive and designed to ease fast interaction & to challenge the viewer.

This Thematic Conference examines the limitations of most current cinematic VR experiences, and how game engines are coming to its rescue. The challenge for interactive storytellers is immense. They must preserve the empathy and suspension of disbelief of cinema, provide the interactivity & sense of agency of games, and guide a possibly intimidated viewer in its actions.

International companies may find it strategically useful to sponsor/adopt this innovative, straight-to-the-point conference.

Sponsoring

International companies may find it strategically useful to sponsor/adopt this innovative, straight-to-the-point conference.

If this topic is of interest to you, you can support it by adopting it:

Adopt the thematic conference

For more information, please contact Alain Gallez.

Program

With a nominal duration of 1.5 hour, and with presentations and a panel by a handful of world experts, this short & dynamic professional conference will efficiently bring you up to speed on this theme and its opportunities.

The detailed program will be available here this fall. Stay tuned.

Special thanks to our sponsors and partners