Description

What?

The Professional conference (PCON) provides pertinent, time-critical, hot information on all facets of 3D immersion, including 3D stereo, 3D imaging, 3D audio, 3D virtual reality (VR), 3D augmented reality (AR), 3D mixed reality (MR), 3D cinema, & 3D cinematic VR. PCON emphasizes the present and near terms, but also keeps an eye on the mid and long terms.

PCON is a dynamic succession of straight-to-the-point, solid, invited presentations by charismatic, international speakers. It covers the full gamut from science and technology, through art and content, to business. Many presentations feature stereoscopic-3D (S-3D) video (projected on a large screen) and/or immersive spatial-3D audio. The speakers are asked to explain the latest concepts in 3D immersion in terms understandable by all.

Whom for?

For anyone interested in 3D, VR, AR and Cinematic VR, thus, for scientists, engineers, academics, researchers, inventors, artists, directors, producers, businessmen, investors, and 3D aficionados.

How to participate?

By making presentations and/or attending, which both imply registration.
The registration page will be available from July 2017.

If you know of a charismatic speaker who has a fascinating, novel 3D immersion topic and/or content to present, please let us know (see Contact).

Program

Bird's eye

PCON starts on Tue 12 Dec at 11:00 am with a keynote presentation by Frank Rose (Columbia University, USA) titled “A new grammar of storytelling for the digital age”.

This is followed by 1 ½ days covering various topics related to immersive media (3D, VR, AR, MR, XR,…), organized in the following sessions:

  • Storytelling for immersive media
  • Recent developments in immersive technologies
  • Immersion technologies in live performing arts
  • 3D cinema and 3D cinematic VR
  • Business model and financing for VR/XR projects
  • Use of immersive media in news & journalism
  • Innovative application of VR in medicine, psychology,…
  • Standards for VR
  • The state of VR and immersion in the world today
  • Pitch presentations by participants of the 3D Film Booster (to investors, co-producers, and participants)

PCON is followed by the Awards dinner, starting at 7:30 pm on Wed 13 Dec.

Detailed program

Speakers

You'll find below the speakers (by alphabetical order). By clicking on a name, you'll see the corresponding short bio. The list is updated periodically. Stay tuned!

Bio

Michael Bastings is the lead C++ developer in the Innovation team of EVS Broadcast Equipment, based in Liège, Belgium. He creates disruptive proofs of concept and just achieved an innovative integration between the new software-based EVS server and a third-party 360° camera. On multiple occasions, he had the chance to be at the inception of new products and to see them hit the market. In his private time, he likes to learn piano by himself, write his books, & play basketball.

Bio

Dominik Baumann works as Multimedia and VR producer for the Swiss media BLICK. At BLICK, in 2009, he started experimenting with 360° photography, and, in 2013, he produced his first VR movie. On YouTube, his 360° cockpit view video “Patrouille Suisse fighter jet” has already gotten more than10 million views.

Bio

Juan Bossicard is an alumni of AIESEC, a traveler, a VR enthusiast, and a happy father. He started his career at Microsoft Europe, working on corporate responsibility and startups. After leaving Microsoft, Juan became a consultant on community, PR, and government affairs. Then, Juan worked at impulse.brussels as an advisor to SMEs and startups in ICT and in Audiovisual.

Bio

Amir-Esmaeil Bozorgzadeh is a cofounder at Virtuleap, a sandbox for developers to showcase their VR concepts to the world and also the host of the WebVR Hackathon. He is also the European Partner at Edoramedia, a games publisher and digital agency with headquarters in Dubai. Amir is a regular contributor to VentureBeat and TechCrunch on emerging tech and gaming.

Bio

Jim Chabin serves as President and CEO of the Advanced Imaging Society and the new VR Society. Based in Los Angeles, Mr. Chabin oversees the day-to-day operations of the Societies' worldwide activities. Jim is a past president of the Academy of Television Arts and Sciences, which annually produces the Primetime Emmy Awards in Hollywood. He has also served in executive positions at CBS Television and E! Entertainment Television.

Bio

Guy Daleiden started his professional career as a civil servant in 1990 when he joined the office of the Prime Minister of Luxembourg, and he has been managing director of Film Fund Luxembourg since 1999. He is Vice-President of the European Film Agency Directors (EFADs) Association and sits on the Boards of the Luxembourg Film Academy, EAVE (European Audiovisual Entrepreneurs), and Luxembourg City Film Festival.

Bio

Björn-Olav Dozo teaches popular cultures and digital humanities at the University of Liège. He is a founding member of the Liège Game Lab, a group of researchers who study video games and virtual reality environments, focusing on narration, immersion, and participatory culture. In particular, Björn-Olav worked on relations between books and video games. He developed several collaborations with Canada (UQÀM) and Japan (Ritsumeikan University).

Bio

Anne-Marie Etienne teaches Health Psychology at the University of Liège. She has a training as a cognitive-behavioral therapist. Her research focus on the quality of life of patients. She has recently started to explore the potential of virtual reality (VR) to treat patients, in particular those suffering from phobias. Her current projects aim to measure the impact of the use of VR on the quality of life of patients. She developed collaborations with UQO and UQAM in Canada.

Bio

Augustin Grillet is Venture Development Manager at Barco, where he leads the VR&AR activities of the Entertainment division within the B.Immersed venture, focusing on future AV formats supporting disruptive immersive and interactive multimedia entertainment experiences. Augustin was previously leading the New Display Technology team within Barco Corporate Technology Center. He has a research and engineering background in Physics.

Bio

David Grogna got a MS in Computer Science from the University of Liège in 2009. He has since been a researcher in its Dept of Elect. Eng. and Comp. Sc. His research involves image processing, computer vision, 3D, and XR. Since the 2009 inception of Stereopsia, he has contributed to its technical organization. Since the launch of the International Conference on 3D Immersion (IC3D), he has managed the paper submission and review process, and is now a member of its Scientific Committee.

Bio

Marine Haverland has been working in the film industry since 2008. After having been in charge of project development at Versus production, she founded in 2012 Aura Films, a new-media production company. Marine has also organized conferences and training for transmedia projects, and co-founded the Liège Web Fest, the 1st transmedia, webseries, & digital arts festival in Belgium. She is now in charge of VR, gaming, and new media at screen.brussels, programs the VR Experience Festival, and does a monthly column about VR for the Belgian French speaking radio, RTBF.

Bio

Martin Heller is a digital-media journalist with about 20 years of experience, mostly in web video, social media, 360° video, & virtual reality (VR). He created and supervised video teams at German news website SPIEGEL ONLINE and German national-media group WELT. Martin is a speaker and a trainer. In 2016, he launched his own media start-up, called IntoVR. Through his collaboration with WELT, he is able to combine journalism together with immersive video content creation.

Bio

Miłosz is Director, Film Editor, & Director of Immersion. He has worked as a film editor since 2004, & was trained to stereoscopy in 2011. He directed 3 short movies from 2011 to 2016. The 2nd, “Red Lady”, won the Grand Prix at Courant 3D festival in 2014 & was included in the Blu-ray “FRENCH 3D” published by Unifrance. Taking advantage of his practical experience in film editing & 3D stereoscopy, he has been developing a concept of narration for the immersive paradigm.

Bio

Gilles Jobin is a choreographer based in Geneva whose productions have been performed all over the world since 1995, the year when his dance company was established. In 2015, he received the Swiss Grand Award for Dance from the Office Fédéral de la Culture in honor of his career to date. With his 3D film WOMB (2016), and VR_I, a creation in immersive virtual reality developed with Artanim, he addresses new areas of performance for contemporary dance.

Bio

Eric Joris, founder of CREW, is a transdisciplinary artist who has pioneered immersive VR performances since the late 90ies: Media as a prosthesis, Crash 2004, & U_Raging Standstill 2005 introduced VR/video-based immersive performances for audiences. CREW is composed of artists & scientists of Univ. Hasselt & Antwerp, and has partaken in important E.U. research programs. Terra Nova, C.A.P.E., W_Double U, Eux, Explorer, Absence, Collateral Rooms have been shown internationally.

Bio

Martin Jönsson is Head of Editorial Development at Swedish newspaper Dagens Nyheter (DN) and project manager for DN VR. DN, building on its strength in photo journalism, storytelling, and foreign reporting, created a team for immersive storytelling (360/VR) and the app DN.VR. Previous jobs included Digital Director at Swedish Radio, Managing Editor at Svenska Dagbladet, & Guest Professor in Journalism at Gothenburg University. DN is now moving to interactive VR & to AR.

Bio

Takashi Kawai is Professor in the Department of Intermedia Art and Science, Faculty of Science and Engineering, Waseda University, Japan. His research interests include ergonomics/human factors in advanced imaging technologies, e.g. stereoscopic imaging, virtual/augmented/mixed reality, and cross-modal systems. He is also in charge of the Executive Committee of the International Ergonomics Association (IEA) and the Japan Committee Chair of the Advanced Imaging Society (AIS).

Bio

Sönke Kirchhof is CEO and executive producer of award winning Full Service VR Studio INVR.SPACE. He works in the fields of VR, stereoscopic filmmaking, VFX and CGI as well as Research & Development in arts and technology since more than 15 years. He is also
founder of reallifefilm international, working as Producer and Stereographer. At INVR.SPACE he is in charge of all business related operations and decides on creative and technologic approaches.

Bio

François Klein is a movie producer specialized in new technologies and S-3D contents. In 2013, he got interested in VR and 360° movies. In 2016, he created Digital Rise, a development studio dedicated to fiction projects in VR and to new storytelling forms. In 2017, François shares his knowledges in a guideline book (in French) about VR production and the creative process, and he joins the DVgroup studio as VR producer for fiction and documentary contents.

Bio

Maria Korolov is the president and founder of Women in Virtual Reality, a professional networking organization founded in 2014. She is also the editor of Hypergrid Business, an online publication that has been covering immersive environments since 2009. She has been a journalist for more than 20 years, and has run a news bureau in China and reported from war zones in Afghanistan as well as from Chechnya and elsewhere in the former Soviet Union.

Bio

Matthieu Labeau graduated from the Universities of Gent and Brussels in Pedagogy, Literature, and Development Studies. Before joining the private sector, he started his career by teaching history of art and cinema at the universities of Budapest and Brasilia. Matthieu is now managing the VR business development at Nozon. The company is conducting advanced R&D both in technology (PresenZ) and storytelling (Nozon VR studio). Nozon recently joined the Starbreeze group.

Bio

Gauthier Lafruit received his M.S.Eng and Ph.D degrees from Brussels University, in 1989 and 1995. He started his research career in 1996 with Imec, enjoyed a 2-years stay with a Special Research Fund at Hasselt University, and then joined the LISA department of Brussels University in October 2014. Prof. Lafruit has been co-chair of the MPEG-I standardization in Immersive, Visual Technologies since 2014, exploring advanced multi-camera view interpolation techniques in VR.

Bio

Emmy Award-winning producer Kane Lee heads content development and strategy for Baobab Studios and has served as Executive Producer for the virtual reality studio’s groundbreaking works, including the 2017 Emmy Award winner Invasion, and the 2017 Unity Vision Award winner Asteroids!, and, most recently, the highly anticipated VR experience Rainbow Crow. He masterminded the first-time ever adaptation of VR IP (Invasion!) into a traditional flat screen Hollywood feature film. 

Bio

Ioana Matei is leading the Virtual Solutions IT Department at Proctor & Gamble (P&G). She is also an award-winning filmmaker and co-founder of Reality+ Productions. She sits on the board of The International Alliance for Women (TIAW) as VP of Technology and Media. She is based in Brussels, Belgium.

Bio

Natacha Merritt was raised in Silicon Valley; entrepreneurialism is in her DNA. Her book “Digital Diaries”, by Taschen, was an international bestseller. Later, she was one of the creators of Zumanity, by Cirque du Soleil. She founded start-ups in interactive theater and VR. She joined the VC firm WestSummit Capital in Silicon Valley, as VR/AR director. In 2017, she joined Rolemance as CEO, an interactive storytelling platform, reinventing fiction for the Snapchat generation.

Bio

Florian Maier is the founder and CEO of STEREOTEC, and an award-winning stereographer. He won 11 Lumiere Awards for Outstanding Achievement, as well as other international awards. He has been a pioneer in 3D since 1997 and has worked as a Senior Stereographer for features like Journey to China, Return of Viy, Hansel & Gretel: Witch Hunters, Vicky and the Treasure of the Gods. He also supervised the STEREOTEC 3D System on Ang Lee’s Billy Lynn’s Long Halftime Walk from Sony Pictures.

Bio

Christophe Monchalin is a digital artist and motion designer, based in Brussels. In 2004, he graduated as an engineer in computer sciences and robotics from IMERIR, France. He develops his digital work through visual and interactive art. His artistic research mainly explores human feelings and behaviors. He studied Chinese medicine in China and, in 2011, graduated as an acupuncturist from the Beijing Academy of Chinese Medicine.

Bio

Sebastian is Head of Video at Blick Group/Ringier AG. He restructured the video department and implemented successful strategies for video growth, monetization, and native video advertising. One of his core topics is 360° video &VR. Ringier launched with “BlickVR” the first Swiss VR app and reached, with a multi-platform strategy, almost 30 million views for 360° videos within the last 2 years. Prior to joining Ringier, he led the video department at Stern magazine in Hamburg.

Bio

Stephanie Riggs began creating interactive virtual worlds two decades ago. Through her company, Sunchaser Entertainment, she continues to consult and develop ground-breaking immersive projects. Collaborations have included: Intel, Disney Imagineering, GoogleVR, Facebook/Oculus, IndieFlixVR, InceptionVR, NYU Future Realities Lab, & Yale University. Stephanie graduated Phi Beta Kappa from Carnegie Mellon University with degrees in Directing (Drama) and HCI (Computer Science). 

Bio

Frank Rose is the author of The Art of Immersion, a member of the Columbia Digital Storytelling Lab, and the faculty director of the Columbia University executive education seminar Strategic Storytelling. A graduate of the journalism school at Washington & Lee University, he has been a contributing editor at Wired and Esquire and a contributing writer at Fortune and Premiere. He currently writes for The New York Times and The Wall Street Journal.

Bio

Fabien Remblier is a director and a stereographer. He has directed more than 35 live captures of shows and concerts in 3D. His work has been recognized by several awards at 3D Stereo MEDIA/Stereopsia and the 3D Korean International Film Festival and is currently working on the preproduction of his feature film. He is the author of the reference book "Tourner en 3D-relief" edited by Eyrolles in 2011. He is also the head of 3D contents of LaTV3D, the brand news 100% dedicated to 3D VOD platform.

 

Bio

Michela is an international Tax Expert at Federal Service Public Finance in Belgium. She is a specialist in the Belgian Tax Shelter. The Belgian Tax Shelter is a government-approved tax incentive designed to encourage the production of audiovisual works in Belgium. The system is open to Belgian productions as well as international co-productions with Belgium that meet certain criteria.

Bio

Dr. Oliver Schreer is head of the “Immersive Media & Communication” group in the “Vision & Imaging Technologies” department at the Fraunhofer HHI. His main research fields are 3D video analysis, virtual view synthesis, real-time 3D video processing, future immersive media services exploiting AR and VR technologies, 3D video communication, human motion, and gesture analysis and touchless interaction with media and content. He wrote more than 100 papers and edited two books.

Bio

Leen Segers is co-founder of LucidWeb, a VR & WebVR strategic consulting & software development company. LucidWeb has developed WebVR players for premium publishers in Europe. The company is also research partner & co-publisher of The VR Fund European Industry Landscape & of Tech.eu's investment analysis "State of the European VR Industry". Leen is co-founder of the Women in XR Europe initiative, counting more than 450 female members across Europe.

Bio

Thomas Seymat is an immersive journalism and VR editor for Euronews, a pan-European multilingual news media. In his current role, he supervises the company's VR journalism workflow which produces 360° videos, as well as VR experiences. This workflow receives the financial support of Google's Digital News Initiative fund. Thomas is also a Journalism360 ambassador, and he has spoken about non-fiction immersive storytelling and journalism at numerous events throughout Europe.

Bio

Dr. Goran Stojmenovik is Senior Product Manager Laser Projection at Barco. He is working on the introduction of laser-illuminated projection in the digital cinema and other Barco markets. He has 12 years of experience in product management of digital cinema projectors, remote service software solutions, professional LCD monitors, and calibration solutions for control rooms, broadcast, and postproduction. He holds a PhD degree in Engineering Physics from Ghent University.

Bio

Jonathan Thonon is Project Manager at Théâtre de Liège (Belgium). He is the director of project IMPACT (International Meeting in Performing Arts and Creative Technologies), which aims to build bridges between art, science, & technology. He is associate researcher at ULiège, working on digital arts, cinema, & contemporary Arts, and on exhibited cinema. Previously, Jonathan was coordinator of the Video Arts festival (Liège) and production assistant of Videographies21 (TV show).

Bio

Céline Tricart is a director, a cinematographer, and a founder of Lucid Dreams Productions. Her work has gathered numerous international awards. She is considered a pioneer in both stereoscopic 3D (S3D) and virtual reality (VR). She wrote three books on these topics, including the recently-released “Virtual Reality Filmmaking” by Focal Press.

Bio

Jacques G. Verly received an Electrical Engineering degree from the University of Liège (ULiège), Belgium. He then spent 5 years at Stanford University, where he got the MS and PhD in Electrical Engineering, and 20 years at MIT Lincoln Laboratory. Since 2000, he has been a professor of EECS at the ULiège. He has been the Vice-Dean of the ULiège School of Engineering. He is the instigator of Stereopsia and the Phasya company, has over 370 publications, and is a Fellow of the BAEF.

Bio

Alvin loves to tell stories, connecting people to a narrative in a personal and engaging way. As the Chief Creative Officer at Koncept VR, he brings a 15-year pedigree of top New York ad agencies as well as a full spectrum of capabilities including mobile, digital, and print, as well as customer relationship management (CRM) programs. To Alvin, the 360° VR medium represents virtually limitless possibilities for both a creative and a marketer.

Bio

Tomasz Żernicki is the CTO of Zylia, an innovative company providing tools for 3D audio recording and music production. He holds a PhD degree in Electronics and Telecommunications. His professional interests concentrate on 360°/VR music production, spatial sound processing, and recording. As an audio expert, he is taking an active role in the MPEG standardization committee work. He has made significant contributions to audio compression standards, such as to MPEG-H 3D Audio.

Milestones

Stay tuned for possible date changes below.

Key events & corresponding dates for PCON 2017

EVENTSDATES
Last day of early-bird registration fee20 November 2017 (Mon)
PCON (Brussels, Belgium)12-13 December 2017 (Tue-Wed)
Awards evening (Brussels, Belgium)13 December 2017 (Wed)

 

Stereopsia 2017 is now over. Thanks to all attendees for making it a great edition! Enjoy the holidays!