Description

What?

The Professional conference (PCON) provides pertinent, time-critical, hot information on all facets of 3D immersion, including 3D stereo, 3D imaging, 3D audio, 3D virtual reality (VR), 3D augmented reality (AR), 3D mixed reality (MR), 3D cinema, & 3D cinematic VR. PCON emphasizes the present and near terms, but also keeps an eye on the mid and long terms.

PCON is a dynamic succession of straight-to-the-point, solid, invited presentations by charismatic, international speakers. It covers the full gamut from science and technology, through art and content, to business. Many presentations feature stereoscopic-3D (S-3D) video (projected on a large screen) and/or immersive spatial-3D audio. The speakers are asked to explain the latest concepts in 3D immersion in terms understandable by all.

Whom for?

For anyone interested in 3D, VR, AR and Cinematic VR, thus, for scientists, engineers, academics, researchers, inventors, artists, directors, producers, businessmen, investors, and 3D aficionados.

How to participate?

By making presentations and/or attending, which both imply registration.
The registration page will be available from July 2017.

If you know of a charismatic speaker who has a fascinating, novel 3D immersion topic and/or content to present, please let us know (see Contact).

Program

Preview of program

PCON starts on Tue 12 Dec at 11:00 am with a keynote presentation by Frank Rose (Columbia University, USA) titled “A new grammar of storytelling for the digital age”.

This is followed by 1 ½ days covering various topics related to immersive media (3D, VR, AR, MR, XR,…), tentatively organized in the following sessions (not in chronological order)

  • Worldwide view
  • Storytelling
  • Latest advances in technology
  • Standards & regulations
  • Live performing arts (theater,…)
  • News & journalism
  • Financing & distribution
  • Emerging applications
  • Pitching of 3DFB projects (to investors, co-producers, & participants)

PCON is followed by the Awards dinner, starting at 7:30 pm on Wed 13 Dec.

Detailed program

  • Program & schedule (when available)

Speakers

You'll find below the speakers (by alphabetical order). By clicking on a name, you'll see the corresponding short bio. The list is updated periodically. Stay tuned!

Bio

Fred is the CEO of realab. He studied marketing in Brussels, Belgium. He was the founder and managing partner of projects “d:qliq” and “Radar”. Before starting realab, he was content strategist and project manager at Maison Moderne, the leading independent publisher in Luxembourg. With Virtelio by realab, Fred now wants to change the way you tell stories in VR and 360° movies.

Bio

Michael Bastings is the lead C++ developer in the Innovation team of EVS Broadcast Equipment, based in Liège, Belgium. He creates disruptive proofs of concept and just achieved an innovative integration between the new software-based EVS server and a third-party 360° camera. On multiple occasions, he had the chance to be at the inception of new products and to see them hit the market. In his private time, he likes to learn piano by himself, write his books, & play basketball.

Bio

Pola is Dream Director, Researcher, Lecturer, and Interdisciplinary Artist. Her main fields of scientific interest are neuroaesthetics, psychology of audiovisual perception, & virtual experience. She has an MA in Art & Design from Academy of Fine Arts of Łódź (Sign System of Audiovisual Language), where she is an associate. She is a PhD candidate at SWPS University (Innovation Center and Łódź Film School) in Warsaw. In her Dream Director function, she works on the concept & methodology of audiovisual stimuli for the Nightly app, destined to actively improve sleep.

Bio

Juan Bossicard is an alumni of AIESEC, a traveler, a VR enthusiast, and a happy father. He started his career at Microsoft Europe, working on corporate responsibility and startups. After leaving Microsoft, Juan became a consultant on community, PR, and government affairs. Today, Juan works at impulse.brussels as an advisor to SMEs and startups in ICT and in Audiovisual.

Bio

Jim Chabin serves as President and CEO of the Advanced Imaging Society and the new VR Society. Based in Los Angeles, Mr. Chabin oversees the day-to-day operations of the Societies' worldwide activities. Jim is a past president of the Academy of Television Arts and Sciences, which annually produces the Primetime Emmy Awards in Hollywood. He has also served in executive positions at CBS Television and E! Entertainment Television.

Bio

Björn-Olav Dozo teaches popular cultures and digital humanities at the University of Liège. He is a founding member of the Liège Game Lab, a group of researchers who study video games and virtual reality environments, focusing on narration, immersion, and participatory culture. In particular, Björn-Olav worked on relations between books and video games. He developed several collaborations with Canada (UQÀM) and Japan (Ritsumeikan University).

Bio

Anne-Marie Etienne teaches Health Psychology at the University of Liège. She has a training as a cognitive-behavioral therapist. Her research focus on the quality of life of patients. She has recently started to explore the potential of virtual reality (VR) to treat patients, in particular those suffering from phobias. Her current projects aim to measure the impact of the use of VR on the quality of life of patients. She developed collaborations with UQO and UQAM in Canada.

Bio

Augustin Grillet is Venture Development Manager at Barco, where he leads the VR&AR activities of the Entertainment division within the B.Immersed venture, focusing on future AV formats supporting disruptive immersive and interactive multimedia entertainment experiences. Augustin was previously leading the New Display Technology team within Barco Corporate Technology Center. He has a research and engineering background in Physics.

Bio

Marine Haverland has been working in the film industry since 2008. After having been in charge of project development at Versus production, she founded in 2012 Aura Films, a new-media production company. Marine has also organized conferences and training for transmedia projects, and co-founded the Liège Web Fest, the 1st transmedia, webseries, & digital arts festival in Belgium. She is now in charge of VR, gaming, and new media at screen.brussels, programs the VR Experience Festival, and does a monthly column about VR for the Belgian French speaking radio, RTBF.

Bio

Martin Heller is a digital-media journalist with about 20 years of experience, mostly in web video, social media, 360° video, & virtual reality (VR). He created and supervised video teams at German news website SPIEGEL ONLINE and German national-media group WELT. Martin is a speaker and a trainer. In 2016, he launched his own media start-up, called IntoVR. Through his collaboration with WELT, he is able to combine journalism together with immersive video content creation.

Bio

Miłosz is Director, Film Editor, & Director of Immersion. He has worked as a film editor since 2004, & was trained to stereoscopy in 2011. He directed 3 short movies from 2011 to 2016. The 2nd, “Red Lady”, won the Grand Prix at Courant 3D festival in 2014 & was included in the Blu-ray “FRENCH 3D” published by Unifrance. Taking advantage of his practical experience in film editing & 3D stereoscopy, he has been developing a concept of narration for the immersive paradigm.

Bio

Gilles Jobin is a choreographer based in Geneva whose productions have been performed all over the world since 1995, the year when his dance company was established. In 2015, he received the Swiss Grand Award for Dance from the Office Fédéral de la Culture in honour of his career to date. With his 3D film WOMB (2016), and VR_I, a creation in immersive virtual reality developed with Artanim, he addresses new areas of performance for contemporary dance.

Bio

Eric Joris, founder of CREW, is a transdisciplinary artist who has pioneered immersive VR performances since the late 90ies: Media as a prosthesis, Crash 2004, & U_Raging Standstill 2005 introduced VR/video-based immersive performances for audiences. CREW is composed of artists & scientists of Univ. Hasselt & Antwerp, and has partaken in important E.U. research programs. Terra Nova, C.A.P.E., W_Double U, Eux, Explorer, Absence, Collateral Rooms have been shown internationally.

Bio

Martin Jönsson is Head of Editorial Development at Swedish newspaper Dagens Nyheter (DN) and project manager for DN VR. DN, building on its strength in photo journalism, storytelling, and foreign reporting, created a team for immersive storytelling (360/VR) and the app DN.VR. Previous jobs included Digital Director at Swedish Radio, Managing Editor at Svenska Dagbladet, & Guest Professor in Journalism at Gothenburg University. DN is now moving to interactive VR & to AR.

Bio

Takashi Kawai is Professor in the Department of Intermedia Art and Science, Faculty of Science and Engineering, Waseda University, Japan. His research interests include ergonomics/human factors in advanced imaging technologies, e.g. stereoscopic imaging, virtual/augmented/mixed reality, and cross-modal systems. He is also in charge of the Executive Committee of the International Ergonomics Association (IEA) and the Japan Committee Chair of the Advanced Imaging Society (AIS).

Bio

Maria Korolov is the president and founder of Women in Virtual Reality, a professional networking organization founded in 2014. She is also the editor of Hypergrid Business, an online publication that has been covering immersive environments since 2009. She has been a journalist for more than 20 years, and has run a news bureau in China and reported from war zones in Afghanistan as well as from Chechnya and elsewhere in the former Soviet Union.

Bio

Matthieu Labeau graduated from the Universities of Gent and Brussels in Pedagogy, Literature, and Development Studies. Before joining the private sector, he started his career by teaching history of art and cinema at the universities of Budapest and Brasilia. Matthieu is now managing the VR business development at Nozon. The company is conducting advanced R&D both in technology (PresenZ) and storytelling (Nozon VR studio). Nozon recently joined the Starbreeze group.

Bio

Gauthier Lafruit received his M.S.Eng and Ph.D degrees from Brussels University, in 1989 and 1995. He started his research career in 1996 with Imec, enjoyed a 2-years stay with a Special Research Fund at Hasselt University, and then joined the LISA department of Brussels University in October 2014. Prof. Lafruit has been co-chair of the MPEG-I standardization in Immersive, Visual Technologies since 2014, exploring advanced multi-camera view interpolation techniques in VR.

Bio

Ioana Matei is leading the Virtual Solutions IT Department at Proctor & Gamble (P&G). She is also an award-winning filmmaker and co-founder of Reality+ Productions. She sits on the board of The International Alliance for Women (TIAW) as VP of Technology and Media. She is based in Brussels, Belgium.

Bio

Natacha Merritt was raised in Silicon Valley; entrepreneurialism is in her DNA. Her book “Digital Diaries”, by Taschen, was an international bestseller. Later, she was one of the creators of Zumanity, by Cirque du Soleil. She founded start-ups in interactive theater and VR. She joined the VC firm WestSummit Capital in Silicon Valley, as VR/AR director. In 2017, she joined Rolemance as CEO, an interactive storytelling platform, reinventing fiction for the Snapchat generation.

Bio

Florian Maier is the founder and CEO of STEREOTEC, and an award-winning stereographer. He won 11 Lumiere Awards for Outstanding Achievement, as well as other international awards. He has been a pioneer in 3D since 1997 and has worked as a Senior Stereographer for features like Journey to China, Return of Viy, Hansel & Gretel: Witch Hunters, Vicky and the Treasure of the Gods. He also supervised the STEREOTEC 3D System on Ang Lee’s Billy Lynn’s Long Halftime Walk from Sony Pictures.

Bio

Kay obtained a Diplom in political sciences from University of Potsdam, & has been exploring the digital world since the 90ties. He worked for TV in several countries. He joined, in 2013, ARTE to develop ARTE Future &, later, the editorial board of the magazine SQUARE IDEE. Following Polar Sea 360°’s success in 2014, he explores 360° & VR with ARTE360 VR. His many distinctions include 3 Grimme Online Awards, 2 Deutscher Wirtschaftsfilmpreis, & French-German Journalism Award.

Bio

Sebastian is Head of Video at Blick Group/Ringier AG. He restructured the video department and implemented successful strategies for video growth, monetization, and native video advertising. One of his core topics is 360° video &VR. Ringier launched with “BlickVR” the first Swiss VR app and reached, with a multi-platform strategy, almost 30 million views for 360° videos within the last 2 years. Prior to joining Ringier, he led the video department at Stern magazine in Hamburg.

Bio

Stephanie Riggs began creating interactive virtual worlds two decades ago. Through her company, Sunchaser Entertainment, she continues to consult and develop ground-breaking immersive projects. Collaborations have included: Intel, Disney Imagineering, GoogleVR, Facebook/Oculus, IndieFlixVR, InceptionVR, NYU Future Realities Lab, & Yale University. Stephanie graduated Phi Beta Kappa from Carnegie Mellon University with degrees in Directing (Drama) and HCI (Computer Science). 

Bio

Frank Rose is the author of The Art of Immersion, a member of the Columbia Digital Storytelling Lab, and the faculty director of the Columbia University executive education seminar Strategic Storytelling. A graduate of the journalism school at Washington & Lee University, he has been a contributing editor at Wired and Esquire and a contributing writer at Fortune and Premiere. He currently writes for The New York Times and The Wall Street Journal.

Bio

Leen Segers is co-founder of LucidWeb, a VR & WebVR strategic consulting & software development company. LucidWeb has developed WebVR players for premium publishers in Europe. The company is also research partner & co-publisher of The VR Fund European Industry Landscape & of Tech.eu's investment analysis "State of the European VR Industry". Leen is co-founder of the Women in XR Europe initiative, counting more than 450 female members across Europe.

Bio

Thomas Seymat is an immersive journalism and VR editor for Euronews, a pan-European multilingual news media. In his current role, he supervises the company's VR journalism workflow which produces 360° videos, as well as VR experiences. This workflow receives the financial support of Google's Digital News Initiative fund. Thomas is also a Journalism360 ambassador, and he has spoken about non-fiction immersive storytelling and journalism at numerous events throughout Europe.

Bio

Dr. Goran Stojmenovik is Senior Product Manager Laser Projection at Barco. He is working on the introduction of laser-illuminated projection in the digital cinema and other Barco markets. He has 12 years of experience in product management of digital cinema projectors, remote service software solutions, professional LCD monitors, and calibration solutions for control rooms, broadcast, and postproduction. He holds a PhD degree in Engineering Physics from Ghent University.

Bio

Jacques G. Verly received an Electrical Engineering degree from the University of Liège (ULiège), Belgium. He then spent 5 years at Stanford University, where he got the MS and PhD in Electrical Engineering, and 20 years at MIT Lincoln Laboratory. Since 2000, he has been a professor of EECS at the ULiège. He has been the Vice-Dean of the ULiège School of Engineering. He is the instigator of Stereopsia and the Phasya company, has over 370 publications, and is a Fellow of the BAEF.

Milestones

Stay tuned for possible date changes below.

Key events & corresponding dates for PCON 2017

EVENTSDATES
Last day of early-bird registration fee20 November 2017 (Mon)
PCON (Brussels, Belgium)12-13 December 2017 (Tue-Wed)
Awards evening (Brussels, Belgium)13 December 2017 (Wed)

 

Calls are open: click buttons Awards competition, 3D Film Booster, Scientific conference.