The conference reviews the main types of 3D sound spatialization techniques, i.e. with loudspeakers (Ambisonics, WFS) or headsets (binaural recording), and then focuses on the latter case, where ā€œ3Dā€ sound is produced through dummy-head recording or its simulation via digital signal processing (DSP) & HRTFs. The conference includes live demonstrations of step-by-step implementations of spatial 3D sound solutions, and of the resulting effects.

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