In 2010, 3D range/distance imaging reached consumers through the Kinect. In 2015, this technology became available in 360° with the OZO. Today, rather than using several small, 2D cameras mounted spherically around a point & looking outward, the tendency - called volumetric imaging - is to use a gigantic, “cylindrical” gantry of high-quality, 2D cameras looking inward.

This Thematic Conference reviews the state-of-the-art & trends in this exploding 3D technology, including remarkable devices & facilities. It explains how this technology is revolutionizing content production for cinema & VR. One can indeed begin to envision the volumetric capture of, e.g., a movie set and a soccer match, and each viewer, typically through a VR headset, moving around the recorded scene, perhaps in real-time.

International companies may find it strategically useful to sponsor/adopt this innovative, straight-to-the-point conference.

Sponsoring

International companies may find it strategically useful to sponsor/adopt this innovative, straight-to-the-point conference.

If this topic is of interest to you, you can support it by adopting it:

Adopt this thematic conference

For more information, please contact Alain Gallez.

Program

With a nominal duration of 1.5 hour, and with presentations and a panel by a handful of world experts, this short & dynamic professional conference will efficiently bring you up to speed on this theme and its opportunities.

The detailed program will be available here this fall. Stay tuned.

Special thanks to our sponsors and partners