Mariana Acuña Acosta
7 DECEMBER - 9AM
Boosted by newly-available software tools, artificial intelligence (AI) is enjoying a re-gain of popularity in many fields, and, for the first time since its inception over 50 years ago, AI is now affecting the entertainment industry, and the impact will be strong & long-lasting, especially for XR applications.
This Thematic Conference shows you that the much touted-about AI is not a silver bullet, but an à-la-mode, catch-all term for advanced computer-science and engineering techniques such as computer vision, natural language understanding, machine learning, and deep learning. The conference shows you how AI allows old movies to be brought-up to full HD; stories, video sequences, and sound tracks to be generated automatically; and storytelling to be stretchy, nonlinear, and emotion guided.
International companies may find it strategically useful to sponsor/adopt this innovative, straight-to-the-point conference.
7 DECEMBER - 9AM
With a nominal duration of 1.5 hour, and with presentations and a panel by a handful of world experts, this short & dynamic professional conference will efficiently bring you up to speed on this theme and its opportunities.
- Disrupting a 100-year-old industry - Mariana Acuña Acosta (Opaque Studios, USA)
- Experiential AI – Stephanie Riggs (Refinery29, USA)
- VR as a new tool for telling cinematic stories: case study of “Dreamin’Zone”, Fabienne Giezendanner (Zéro de Conduite Productions, France) & Lilia Schneider (CINÉ-LITTÉ Productions, Germany)
- Mechanical Souls: AI-driven interactive narration - Thomas Villepoux (DVgroup, France)
- When machines look for order in chaos - shirin anlen (Massachusetts Institute of Technology (MIT), USA)
- ntro to XR4ALL, the brand-new EU H2020 project for boosting XR tech in Europe.
With all speakers above
Important: All information above is subject to change at any time. Please, stay tuned.