5 December - All day

Stereopsia’s scientific conference consists in the International Conference on 3D Immersion (IC3D). Now in its 8th edition, IC3D consists in a series of presentations (oral or poster) of the papers submitted by authors and accepted after evaluation by reviewers. We are delighted that, as for all 7 previous editions, IC3D is technically co-sponsored by the Signal Processing Society of the IEEE, the “world's largest technical professional association for the advancement of technology”, and that its proceeding will be archived in the IEEE Xplore Digital Library, thereby providing maximum visibility to the authors and their papers.

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Info for authors

You’ll find below all the information necessary to first format & submit your paper, and to then finalize your submission if your paper is accepted.

Information for submitting authors

You must format your paper as specified in

You must use one of the following author kits to format your paper

You must produce an IEEE-Xplore compliant PDF, as explained in

If you have any question about formatting or submitting, please contact David Grogna.


09:00 - Session I-1

Chair:  Pouyan Ebrahimbabaie (University of Liège, Belgium)
-An end-to-end system for real-time dynamic point cloud visualization, Hansjörg Hofer
-The viewing conditions of light-field video for subjective quality assessment, Peter A. Kara
-Full reference quality assessment of DIBR-based synthesized images, Maria Paula Queluz
-Contribution of stereopsis and motion parallax to fear responses in the pit room environment, Siavash Eftekharifar
-Ranking regions of visual saliency in RGB-D content, Dylan Seychell
-Free navigation in natural scenery with DIBR: RVS and VSRS in MPEG-I standardization, Sarah Fachada

10:30 - 11:00       Coffee break

11:00 - Session I-2

Chair:  Anaïs Halin (University of Liège, Belgium)
-Estimation of global luminance for HoloVizio 3D display, Oleksii Doronin
-Logging interactions in explorable VR/AR applications, Jakub Flotyński
-A fast water droplet sound simulation, Quentin Bolsée
-Objective quality assessment of 2D synthesized views for light-field visualization, Roopak R. Tamboli
-Multilayer RGBD-video completion for hole filling in 3D-view synthesis, Alexander Bokov
-Depth estimation and view synthesis for immersive media, Takanori Senoh

12:30 - 13:30       Lunch break

13:30 – Session I-3

Chair:  Pouyan Ebrahimbabaie (University of Liège, Belgium)
-People groups analysis for AR applications, Matei Mancas
-3-D imaging system using multi-focus plenoptic camera and tensor display, Mehrdad Teratani
-Towards true-to-scale 3D reconstruction of the human face using structured light projection and off-the-shelf cameras, Roopak R. Tamboli
-3D scene modeling from dense video light fields, Xiaoran Jiang
-Pupillary reactivity to non-photorealistic rendering: a case study of immersion in 3D cinema, Victor Fajnzylber
-DeepStereoBrush: interactive depth map creation, Sebastian Knorr

15:00 - 15:30       Coffee break

15:30 - Session I-4

ChairAnaïs Halin (University of Liège, Belgium)
-The application in construction quality control based on BIM and 3D laser scanning technology, Chen Binjin
-Objective quality evaluation of an angularly-continuous light-field format, Roopak R. Tamboli
-SLAM-based 3D outdoor reconstructions from LIDAR data, Ivan Caminal
-Natural scenes datasets for exploration in 6DOF navigation, Arnaud Schenkel
-Improving residual coding of WASP light field CODEC, Ioan Tabus
-Director’s cut - analysis of VR film cuts for interactive storytelling, Sebastian Knorr

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The winner of the Best Paper presented at the International Conference on 3D Immersion (IC3D) is DeepStereoBrush: interactive depth map creation by Sebastian Knorr.

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