Javier Bello Ruiz
12 DECEMBER - PM
Volumetric capture/imaging may the next big revolution in filmmaking! Using tens of cameras all around the stage or scene, on a cylindrical or spherical gantry, it creates 3D, textured meshes of actors, objects, etc. that can be used within a game engine, ushering us into a new area of digital, artistic, immersive storytelling.
This Thematic conference reviews the state-of-the-art & trends in this exploding 3D technology, including remarkable devices & facilities. It explains how this technology is revolutionizing content production for cinema & VR. One can indeed begin to envision the volumetric capture of, e.g., a movie set or a soccer match, and each viewer, typically through a VR headset, moving around the recorded scene, perhaps in real-time. Get ahead & come with us to the new Eldorado of “volumetric filmmaking”!
International companies may find it strategically useful to sponsor/adopt this innovative, straight-to-the-point conference.
Humanizing VR & AR: succeeding with volumetric video, Richard Broadbridge (4Dviews, France)
One year Volucap, Sven Bliedung (Volucap, Germany)
The volumetric future of location-based entertainment (LBE): real-time holograms, Javier Ruiz Bello (Imverse, Swizerland)
HOLOCARE: (re-)constructing life-sized interactive holographic characters for digital healthcare, Xinyu Huang (Oxford Brookes University, UK)
MPEG compression in dynamic point clouds and immersive video, Gauthier Lafruit (Université Libre de Bruxelles, Belgium)
What’s in a volume: what to capture when, John Canning (Digital Domain, USA)
Real-time volumetric capture, processing, and streaming for cross-spatial interaction, Oliver Schreer (Fraunhofer Institute, HHI, Germany)
Moderator: Richard Broadbridge (4Dviews, France)
Panelists: all speakers above