Javier Bello Ruiz
12 DECEMBER - PM - 4:00-5:30
Volumetric capture/imaging may the next big revolution in filmmaking! Using tens of cameras all around the stage or scene, on a cylindrical or spherical gantry, it creates 3D, textured meshes of actors, objects, etc. that can be used within a game engine, ushering us into a new area of digital, artistic, immersive storytelling.
This Thematic conference reviews the state-of-the-art & trends in this exploding 3D technology, including remarkable devices & facilities. It explains how this technology is revolutionizing content production for cinema & VR. One can indeed begin to envision the volumetric capture of, e.g., a movie set or a soccer match, and each viewer, typically through a VR headset, moving around the recorded scene, perhaps in real-time. Get ahead & come with us to the new Eldorado of “volumetric filmmaking”!
International companies may find it strategically useful to sponsor/adopt this innovative, straight-to-the-point conference.
Humanizing VR & AR: succeeding with volumetric video, Richard Broadbridge (4Dviews, France)
One year Volucap, Sven Bliedung (Volucap, Germany)
The volumetric future of location-based entertainment (LBE): real-time holograms, Javier Ruiz Bello (Imverse, Swizerland)
HOLOCARE: (re-)constructing life-sized interactive holographic characters for digital healthcare, Xinyu Huang (Oxford Brookes University, UK)
MPEG compression in dynamic point clouds and immersive video, Gauthier Lafruit (Université Libre de Bruxelles, Belgium)
Real-time volumetric capture, processing, and streaming for cross-spatial interaction, Oliver Schreer (Fraunhofer Institute, HHI, Germany)
Moderator: Richard Broadbridge (4Dviews, France)
Panelists: all speakers above