12 DECEMBER - AM - 11:00-12:30

In Sept 2019, Facebook founder Marc Zuckerberg bet on the new social platform Horizon that will let Oculus users built their avatars, e.g., to play laser tag on the Moon. By contrast, in April 2019, Ph. Rosedale–creator of Second Life & founder of High Fidelity–dropped the bombshell that “social VR is not sustainable”, mainly as a result of too few people owning headsets. Thus, everything social in XR is currently a hot topic, all the more so that cheaper headsets are hitting the market & 5G is being rolled out.

 This conference brings you up to speed on the underlying technology (such as building increasingly realistic avatar, e.g., via volumetric imaging), the ethics (e.g. in relation to virtual harassment), & the many applications including business teleconferences, remote interaction with grandchildren, and games.


Chairman: Louis Cacciuttolo (VRrOOm, France)

  • Are trolls inherent to the fairy worlds of social XR,  Louis Cacciuttolo (VRrOOm, France)
  • Social VR: a new medium for remote communication & collaboration,  Pablo Cesar (Centrum Wiskunde & Informatica (CWI), The Netherlands)
  • Social VR: how to get an amazing and unique story, Ana Revilla Hernando (The Modern C.P., Spain & USA)
  • XR interactions with AI-powered virtual characters, from services to social experiences, Stéphane Juffé (Bemersive, France)
  • Practical tips for organizing innovative XR events,  Antony Vitillo (New Technology Walkers, Italy)
  • How virtual reality can promote sustainability,  Géraldine Fauville (Stanford University, USA)

These presentations will be followed by a panel discussion and Q&As

Important: All information above is subject to change at any time. Please, stay tuned.


International companies may find it strategically useful to sponsor/adopt this innovative, straight-to-the-point conference. 

If this topic is of interest to you, you can support it by adopting it:


For more information, please contact Alain Gallez.

Special thanks to our sponsors and partners